Eventually, you will fall back into playing the base game elements, while perhaps bolstered by some of the new projectile tech. This mod doesn't have the sort of replayablity that the base game has, and that is only because the new features are not developed enough to hold the game for a long time. It has less focus on magic and adventuring than WOW, and doesn't have the single-player magic RPG elements that Witcher has. However, it is caught between the Witcher and WOW games.
Modular enough to act as an API for other mods, allowing for easy XML modding that is not possible with the base game. 21+ new factions, custom C systems such as spawning, AI, dialogue, rewards, diplomacy, and more Hundreds of new units, campaign spawns, troop trees, campaign events, etc. This mod is not bad by any stretch of the imagination, and it has clearly had a lot of work put into it. One of the largest vanilla expansion mods and tools.
From the dropdown list, select v1.0.3 - v1.0. Yet, the modifications feel like part of the original game rather than extraneous additions, and that is what makes this mod one of the best Mount & Blade mods in existence. Switch Bannerlord game version to 1.0.3 (on steam Right click on Bannerlord, click properties, navigate to the BETAS tab. This should be done with any Bannerlord mod. Both: UNBLOCK all DLL files from this mod. Kingdoms should be loaded below the items module.
Window dressing, but good quality window dressingĪfter exploring and smashing a few orcs, you will start to settle back into your old gameplay routines, and this mod doesn't do a lot to change that. CALoadBeforeNative should be loaded above all another modules, including the bannerlord modules, so it should be above Native 5.